Hi, I’m Joz.
I’m a systems thinker and independent game designer with a background in mechanical engineering, process optimization, analysis, and IT.
My strength is in designing systems — building coherent rules, balancing trade-offs, and figuring out how different parts should work together.
I don’t come from a programming background. I focus on the design, logic, and problem-solving, and use modern AI tools to help turn those ideas into playable games.
These days I work as a driver, and in my free time I develop and publish original browser games. Ranch Raid and SIEGE are the first ones I’ve released.
I’m still learning with every project. If you try the games, I’d genuinely like to hear your feedback.
I’m also open to freelance work in process optimization, systems design, or game design.
Thanks for visiting.